Monday, January 28, 2008

Headus UVLayout



After watching a learning dvd from Gnomon, I tested out Headus UVLayout. This is a nice little stand-alone program for the creation and editing of UV coordinates for 3D polymeshes and subdivision surfaces.

I have been looking for a stand-alone program for laying out the UV's, think I found my favorite so far.
The price is also really good! Check it out!

Sunday, January 27, 2008

Hyperlinkto here I come!



After 5 super nice years at Modul Interactive im changing directions. Im moving to Hyperlinkto, in Oslo, Norway - to work as a lead 3d artist / designer. Im currently ending all my current projects at Modul, and will soon head over to Hyperlinkto...

Saturday, January 19, 2008

ZBrush Time lapse- Head Speed Sculpting

Did some speed sculpting today. Recorded a timelapse of the prosess of creating this head from a basic mesh to the finished result.

Here is the time lapse:

Friday, January 18, 2008

Speedsculpting - ZBrush & Maya


I did this Ant for a speed modeling comp on a 3dhue.com. We had to sculpt a Bug within 90min.
So this is my result. Basemodell in Maya, detailing in Zbrush.

I would like to finish this up with textures and some more fine details, but this was what i delivered for the comp.

Saturday, January 12, 2008

ZBrush - Detailing my character


Started detailing my character today. This is the part I love.. just bringing everything togheter.. Still a lot left, but posting a quick update here...

Friday, January 11, 2008

ZBrush Topology tool

Finished with week 4. And here is my result with the topology tool in ZBrush. This tool is one of the best in ZBrush 3.1. I'm now ready for the fine details, and I'm also going to lay out my UV´s this week.

Here is a small guide on how to use the topology tool in ZBrush 3.1:
1) Go to "3d edit" mode on your model
2) Draw out an ZSphere from the Tool menu on to the canvas.
3) Go under the Tool menu, here you now see a section called "Rigging". Press "Select" and select the model you want to create new topology on.
4) In the Tool menu, there is also a section called "Topology". Press the "Edit topology" button.
Your are now ready to draw out new topology on your model.

Good luck!

Sunday, January 6, 2008

ZBrush Sculpting Digital Characters Week 4 - CGWorkshops


We have had two weeks of now in the Holiday Breaks, so it's time to finish up my week 4 homework in the ZBrush Sculpting Digital Characters course/workshop I'm taking over at CGSociety.org. Here is a link to the course details.

This is a 8 weeks course in creating digital characters in ZBrush. We also look into anatomy and the philosophy and ethics of the production world.
Our instructor is Cesar Decol Jr. He is a Modeling Supervisor and TD. Cesar Dacol Jr. has worked on films such as Journey 3-D, 300, Barnyard, The Wild and Fantastic Four.

Week 4 was about refining our character and do some retopology with the fantastic topology tool in ZBrush 3.1. If you haven't checked it out, do it now! It's just super nice!
We have created our characters from ZSpheres, so I had to do some cleaning up in my topology.

In the next week we will start with the fine details on our character. The weeks until week 5, we have focused on the foundations. Bones & muscles.

After the course is finished, I will add some accessories and cloths to him. The reason I'm not adding it now, is because we focus a lot on the anatomy and foundation.

Looking forward to texturing and pose him... will post some updates... so stay tuned :)

Saturday, January 5, 2008

Three Seeds - My Short Movie


I'm currently working on my first animated short movie called "Three Seeds". Would like to keep a diary kind of thing here on my blog, to keep track on my progress while I work.

The picture you see in this post is a testrender to check out my light set up. I still have a lot to do on this scene. Modeling and texturing. I have applied some basic maya shaders to get a better read on the light.
This picture is from scene2, the first official scene after the opening title.

Whats left to do in this scene before animating

Main House

  • More details like roof gutter
  • Table and a chair on the terrace
  • Some elements on the small wall where the wood are. (Hammer and a handsaw?)
  • Grass that sticks up in between the road and some other places
  • Lay out more road
  • Mailbox?
Chicken house
  • Same kind of details on the wall as the main house
  • A door
  • Elements inside the chicken area
In general
  • More details on the tractor
  • Some new trees (not sure if I should keep them as simple as they are now?)
  • Texturing
  • Light tweaking
I will post more information about the project and the story when I'm a bit more in the process.
I have a finished storyboard, and some progress on the main characters..

Thursday, January 3, 2008

Get ready for a new year!


It's time for 2008... and I'm starting my own blog. Probably going to blog about digital sculpting, animation, design and more..

I got some pretty nice presents for christmas. More than I thought I would get. Probably the best present was the male anatomy figure:version 2 that I got from my girlfriend. It was much taler then I thought, it's just super nice. Love her!

I also got "The digital maquette, volume two" from The Gnomon Workshop.
And I got an Ipod Touch, 16gb from my job. How nice is that?

But you really feel after you got a child, that you are not the center of attention when it comes to presents.. My little 4 months old girl got like 100 times more presents then me.. so this is how its like to be a grown up.

So, happy new year! See you soon...

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